Forget Velocity, Think Power!
If I give you a carpenter's hammer, a 2x4 and a
sixteen-penny nail, you can drive the nail through the board in three or four
hits. If I give you a ten-pound sledgehammer, the same 2x4 and the same nail,
and if you hit the nail perfecty, you can drive it through the 2x4 in one hit!
The carpenter's hammer is lighter and goes faster, but it does not have the
power of the heavier sledgehammer.
I
love the claim that a given air gun has a velocity of for
example 1400 fps (feet per second). I want to shout out... "WITH WHAT
WEIGHT
PELLET?" for crying in the moon! I want to know the power factor of
this gun- velocity is meaningless and it is only half of the equation
without
knowing the weight of the pellet!! Faster is not always better in the
case of
fixed power air guns. Forget velocity, think power!
Power is measured in foot-pounds of energy (fpe) or joules.
A .177 caliber BB gun will have enough power to possibly stick a BB into a 2x10
made of Douglas fir at 10 meters. A .50 caliber big bore air rifle will have
enough power to put a .50 caliber pellet completely through the same 2x10 like
it isn't there and blow out a sizable exit hole on the backside of the 2x10 at
10 meters.
Three Basic Types of Air Guns
So to start you in the right direction, let us take a look
at the three basic types of air guns. To keep things simple, we will talk about
fixed power air guns as opposed to variable or adjustable power air guns. I
will talk about those later.
First, there is the spring-action or break-barrel air gun. To achieve power,
a heavy spring is compressed to a locking point and when released by the
trigger air is compressed in a chamber directly behind the pellet pushing the
pellet forward out of the gun barrel towards the target. In many cases the cocking
is done by the barrel itself being the cocking lever, but side levers and under
levers are common as well allowing the barrel to stay fixed. As a rule, the
harder the cocking effort, the higher the power factor. I would rate the spring-action
pellet gun somewhere around 6 to 7 on the power spectrum depending upon the caliber and weight of the pellet.
Next is the Pre-charged Pneumatic or PCP as it is commonly
referred to. These air guns receive their power by being filled from a tank
like a scuba tank or a high pressure hand pump. An airline is connected to the gun from the
tank or pump and the reservoir on the gun is filled to approximately 3,000 psi.
When the trigger is pulled, the hammer strikes a valve allowing a burst of
compressed air to propel the pellet out of the barrel towards its destination.
Again, the rule of thumb being; the higher the pressure, the higher the power.
There are 2,000-psi PCP models appearing on the market but again, air pressure
equals power. I would rate the PCP at a strong 8 to 10 on the power spectrum
depending upon the caliber and weight of the pellet.
Last but not least is the CO2 powered air gun. Similar to a
PCP in that pulling the trigger opens a valve allowing a burst of CO2 gas to
propel the pellet, the CO2 air gun has about half of the power of a PCP. While
the CO2 air gun has a simpler system of introducing power into the gun, the
power must be purchased in the form of powerlets as opposed to "free" air.
Powerlets come in two flavors: 12 gram and 88 gram and are easily accessible
particularly in the 12-gram size. Convenient but less powerful, I would rate
the CO2 air gun at 3 to 5 on the power spectrum depending upon the caliber and
weight of the pellet.
A Power Spectrum
Most everyone knows how big a common bird is and the size of
a typical deer. A BB gun will kill a bird but certainly not take down a deer.
Let's think of it as a spectrum of power levels from one to ten. Low power and
pellet size being at level one such as a .177 caliber BB gun and a .50 caliber
big bore air gun with high power and large pellet size being rated at level
ten. An air gun with the power output of 30fpe won't penetrate a 2x10, but one
with an output of 60fpe and above will.
CO2 Powered
The CO2 powered air gun has fixed power to the extent that
the first few shots are at its maximum power. As the trigger opens a valve
allowing a burst of CO2 gas to propel the pellet the power is reduced with each
successive shot until there is no power left. The CO2 air gun has a simple
system of introducing power into the gun purchased in the form of powerlets.
Powerlets come in two flavors: 12 gram and 88 gram and are easily accessible
particularly in the 12-gram size.
A CO2 airgun is best suited for target practice, killing tin
cans and small game such as common birds. Most are in the .177 caliber range
and many have multiple shot capability also known as a repeater. I would rate
the CO2 air gun at 2 to 5 on the power spectrum depending upon the caliber and
weight of the pellet.
Spring-Action or Break-Barrel
The spring-action comes the closest to repeating the same
power over and over. To achieve power, a heavy spring is compressed to a
locking point and when released by the trigger air is compressed in a chamber
directly behind the pellet pushing the pellet forward out of the gun barrel
towards the target. In many cases the cocking is done by the barrel itself
being the cocking lever, but side levers and under levers are common as well
allowing the barrel to stay fixed. As a rule, the harder the cocking effort,
the higher the power.
Spring-action or "springers" as they are commonly called are
good for target practice (.177), small to medium game such as rats, squirrels
(.22), opossums and raccoons (.25). Not really for coyotes, foxes and animals
of that size. Most are single shot and in the .177 to .25 caliber range. I
would classify them as medium power or somewhere around 6 to 7 on the power
spectrum depending upon the caliber and weight of the pellet.
PCP or Pre-Charged Pneumatic
The PCP air gun has fixed power to the extent that the first
few shots are also at its maximum power. When the trigger is pulled, the hammer
strikes a valve allowing a burst of compressed air to propel the pellet out of
the barrel the power is reduced with each successive shot until there is no power
left. These air guns receive their power by being filled from a tank like the
AirHog Supreme or a hand pump like the Hill Pump. An airline is connected to
the gun from the tank or pump and the reservoir on the gun is filled to
approximately 3,000 psi. Again, the rule of thumb being; the higher the
pressure, the higher the power. There are 2,000-psi PCP models appearing on the
market but again, air pressure equals power.
PCPs in the 3000psi range are considered the "big dogs" of
air gunning and have the power and performance to take down medium to large
game such as coyotes and deer. I have even heard of a 250lb. boar hog being
shot through the head with a .50 caliber air rifle and dropped like a bad
habit. From .177 to .25 caliber, many of the PCPs are repeaters that allow you
to always have a follow-up shot. 9mm, .45 and .50 caliber are usually single
shot, however, some 9mm air guns are repeaters as well. Regardless of what they
say, I have found that I like to re-fill a PCP after six to ten shots so that
the full potential of power is available at all times. I would rate the PCP at
a strong 8 to 10 on the power spectrum depending upon the caliber and weight of
the pellet.
A Recent Customer Inquiry
Hello, you have an awesome website and GREAT selection. I was wondering if you could help me out with a product. I live out in the country in Wisconsin and I need a high powered air gun for coyotes and deer possibly. I agree with your statement about the dangers of a real firearm and the loading just to scare away a critter in your yard. So my question is what is high powered enough to kill a deer, coyote and other creatures that come in the yard to terrorize my animals and dig in the trash. Could you possibly email me the options in pistol and rifle if possible.
Here was my response: "Sounds like you would be inside 50 yards to take down your objective... 50 yards is the effective distance for any air rifle and 25 yards for an air pistol.
To do what you need to do will require a pre-charged pneumatic (PCP) which means you will need to fill it with compressed air. Since you live out in the country and AirHog might be impractical, but a hand pump would work just fine for you.
9mm for coyotes and .45 or .50 caliber for deer... You want a humane kill. In 9mm there is the 202S in .45 caliber, either the 909S or Light Hunter and in .50 caliber the Dragon Slayer and the Dragon Slayer Combo . If you have to settle for one, either the 909s or the Dragon will take care of everything. A 9mm just is not enough for a deer.
As for pistols there is only one- the Evanix AR6... This is a lethal weapon in .22 caliber but you will need to be inside of 10 yards and I wouldn’t use it on a deer unless you can hit it between the eyes. You could use it on a coyote at the same distance but will probably have to give it the coupe de grace with the remaining five shots- it is a repeater and will put a 32 grain EunJin through a Douglas Fir 2x10 at 10 yards. It is also a PCP.
Take a look at my World Famous Suspense Filled Dirt E. Harry Thrillers (LOL) with each gun. Let me know if you have any other questions and when you decide, you will know the magic pellet to get for each gun. These are all purpose built high powered work-horse guns... You will be impressed- Seat belt required."
A General Guide
Here is a general guide that will help you to make an
intelligent purchase:
-
CO2 .177
and .22 caliber- small birds, target shooting and killing tin cans.
-
Spring-Action .177 caliber- small birds, target
shooting and killing tin cans.
-
Spring-Action .22 caliber- small game
(squirrels), medium birds, target
shooting.
-
Spring-Action .25 caliber- medium game (raccoons), large birds, target shooting.
-
PCP .177
caliber- match competition (Olympics), small game (squirrels), medium
birds.
-
PCP .22
caliber- medium game (raccoons),
large birds, target shooting.
-
PCP .25
caliber- medium game (wild
cats), target shooting.
-
PCP 9mm-
medium game (coyotes), target shooting.
-
PCP .45
caliber- large game (deer), target shooting.
-
PCP .50
caliber- large game (deer), target shooting.
The Magic Pellet
Why do I keep referring to the caliber and weight of the
pellet? Because it is a very important factor in fixed power air gun
performance.
In
all of the testing that I have done, I have noticed a
reoccurring phenomenon regardless of the caliber:
the lighter the pellet, the larger
the groups until you get to the magic pellet. Go heavier and the groups
become
larger again. For example, a .22 caliber AirForce Condor or an Evanix
AR6 filled to 3000 psi will
put a 32 grain EunJin pellet practically through
the same hole over and over with the most penetration at 10 meters.
Start the
test sequence by using a light weight pellet weighing 11 grains and the
groups
will be 52mm with little penetration. Progressively move up to a 21
grain pellet and the groups will narrow to
9mm. Move up again to a 28 grain pellet
and the groups will drop to 6mm. Go past the magic pellet with a
heavier 40 grain pellet (don't do this with the Condor because the
pellet will get stuck in the barrel- the AR6 will handle it) and the
groups will grow to
6mm again with less penetration. Amazingly, even though the 28 grain
pellet has
a higher velocity and the 40 grain pellet a lower velocity, the groups
are identical and so is the penetration; both
being less than the magic 32 grain pellet.
So much for the illusive velocity
butterfly. To see how this looks, scroll down a ways on my Details page.
Determining Energy or Foot/Pounds- Finding the Magic Pellet
How do you find out how much energy or foot-pounds a pellet
has? First of all, it is almost imperative that you have a devise called a
shooting Chronograph. Commonly called a "Chrony" it has the ability to measure the
velocity of a given projectile. Multiply the weight of the pellet by the
velocity of the pellet by the velocity of the pellet again and divide by the
constant of 450249 and result is foot-pounds of energy or power. For example,
an 8-grain pellet traveling 800 feet per second equals 11.37 foot-pounds of
energy. Multiply 8 x 800 x 800 and divide by 450249 gives the result of
11.37fpe.
The easiest way to do this is have a gun vise that is locked
down so that it cannot move. Then attach your air gun to the gun vise so that
it also cannot move. In the case of a springer, attach it upside down. Set up a
target at a distance of ten meters and fire your air gun so that it hits the
center of the target. The target can be a simple sheet of 8.5" x 11" copy paper.
Move the target, not the gun until you are hitting the center of your copy
paper. Lock down what ever it is that is holding your target so that the target
cannot move. To see how this is done, please go to my Details page.
Set up your Chrony in front of the barrel according to the
instructions, turn it on and begin shooting six to ten of your lightest pellet
for your first sequence. Record the weight of the pellet and the chrony
readings. Measure the distance between the two farthest holes
on your target to determine the size of the group. To see what this looks like, scroll down a ways on my Details page.
Tear off the old target and replace or staple on with a new
target, shoot a string of the next heaviest pellet and be sure you put in a new
powerlet if your air gun is a CO2 (this may seem wasteful but you have to
compare apples with apples) and re-fill if your air gun is a PCP. Repeat this
process until you find the magic pellet that is going through the same hole
shot after shot. Then repeat the process and use yet a heavier pellet and you
should find that the groups are beginning to become larger again.
"Zeroing" Your Scope
Once you find the magic pellet, do not take your air gun out
of the gun vise- not yet! This is the time to zero in your sights or your scope.
Adjust your open sights so that they line up on the hole that you have just
produced by the magic pellet sequence and/or set your scope on your air gun and
move the windage and elevation knobs until the scope cross hairs are dead-centered on
the magic pellet hole. This way, whenever you take aim in the future, you will
know that the magic pellet is going to go where you aim- every time!! You have
done due diligence... but stay tuned, there is more!
Adjustable Power- The Magic Air Pressure
The other basic air gun is the adjustable power found mostly
in 10 meter PCP .177 caliber pellet guns. Again, it receives its power by being
filled from a tank like the AirHog Supreme or a hand pump like the Hill Pump.
Because the power needed to propel a lightweight .177 caliber pellet is
minimal, all that is needed is consistent air pressure. To provide this
constant flow, an internal regulator adjusted by the marksman lets just the
right amount of air propel the pellet at the same speed over and over. It does
not take a lot of pressure to send a pellet through a paper target; just the
magic amount of air pressure usually under 12fpe.
Suppose that you are going to take a one hundred mile trip
and your car gets ten miles per gallon of gasoline. Would you rather have a
ten, fifteen or twenty-five gallon tank? If you choose a ten-gallon tank and
there is a steep uphill grade that was unknown your engine would use more
gasoline than estimated and you might have to walk the last few miles to your
destination.
If you choose the fifteen gallon tank, you would indeed
complete the trip but you would have to fill up before returning; and what if
the price of gasoline was higher than at home? If you choose the twenty-five
gallon tank, you would be able to go to and from your destination and still
have gasoline to spare upon return.
Let's say that the reservoir on a given fixed power air gun
is filled to 3000 psi and we want to use a 7.8 grain pellet. After putting the
gun into a gun vise we find that at the full power of 3000 psi the pellet
travels at 737fps, with 9fpe and produces a 9mm group for six shots at 10
meters. No magic pellet here.
Now lets fill the reservoir on a given adjustable power air
gun to 3000 psi and use the same 7.8 grain pellet. We lock the gun into a gun
vise and start with the internal regulator all the way open. Same fps, same fpe
and same 9mm group. No magic pellet here- yet. Then we turn the internal
regulator down and begin shooting again with a new target. At a lower air
pressure we see the fps and fpe go down, but we also see the groups begin to
get smaller. As the internal regulator is turned down further and to yet a
lower pressure, we see the pellet beginning to go through the same hole over
and over. Just to be sure, we go a little past and the groups began to become
larger again, so we increase the pressure using the internal regulator until we
are back to repeating the same hole again. Now we have the magic air pressure
which produces the magic pellet.
Hypothetically, lets say that the magic operating pressure
is 1500psi and that the reservoir of the gun is now at 2800psi because air has
been used to perform this test. This means that we can continue to shoot shot
after shot until the gun reservoir drops below 1500psi. then it is time to
refill the gun's reservoir because we are now out of useful power.
External Regulators
It is possible to use the same procedure on a fixed power
air gun by installing an external regulator such as the Dirt E. Harry Regulator
between the AirHog Supreme and the reservoir of the gun. If the AirHog Supreme
has 4500psi and we have an air gun with a 3000psi capacity, regardless of the
caliber, we can set the output side of the Dirt E. Harry Regulator to whatever
air pressure that we need to cause a given pellet to go through the same hole
over and over.
For example, if we know that a given .22 caliber air rifle
with 3000psi capacity has as its magic pellet one that weighs 32 grains, then
we know that a 14 grain pellet will produce a larger group.; the rule being,
the lighter the pellet, the larger the groups. However, by feathering down the
air pressure to the gun and holding it constant with the external regulator, we
can dial in the 14 grain pellet to go through the same hole over and over
because we have established the magic air pressure to maintain the magic
velocity for a 14 grain pellet. Conversely, if we raise or lower the pressure
to the gun, we can increase or decrease the size of the groups for the 14 grain
pellet or any other weight of pellet.
Scuba Tanks, the Air-Hog and Hand-Pumps
A little observation about tanks and pumps. Depending upon
where you live, consider that when you use a hand pump, you are filling your
air gun with ambient air. If you live near the coast and salt air, you are pumping
salt air into your PCP. The inner parts of your PCP are made of metal and it is
common knowledge what salt air or humid air can do to metal. Take inventory of
the air present where you live and consider filling your PCP with clean, pure
breathable air provided by a scuba shop. After all, it is the same air that
divers breath... something to think about. Out of sight, out of mind will catch
up sooner or later.
Most scuba tanks only hold 3000 psi filled. If you have an
airgun that can be filled to 3000 psi then the scuba tank will only give you
one fill at that air pressure. The next re-fill will be at 2900 psi, the next
at 2800 psi and so on. A 4500 psi
tank such as the AirHog Supreme will have "air to spare" so to speak. You will
get 35 to 45 re-fills before having to return to your local friendly scuba shop
to have your AirHog filled to 4500 psi again.
The Question You Have to Ask Yourself
I hope that I have answered many of your questions. These
are questions that I am asked over and over by customers worldwide. You have
expressed an interest in the air-gun sport or hobby or you would be at a
totally different website. Again, my main goal is to give you what you are
looking for- what will best suit your needs. Not just sell you an air gun- any
air gun to make a sale.
I know what you are thinking.... do I
really offer the best service, cheap prices and the best precision high powered
big bore and match grade air pellet guns? The question you have to ask yourself
(when dealing with anyone else is...) Do I feel lucky?... well do ya?
Don't be like the message says in the Fortune Cookie. Do yourself a favor...
send me an e-mail or give me a call, and Make, My, Day!!... Dirt E.
Harry